//TextDraw developed using Zamaroht's in-game TextDraw system
 
//On top of script:
new Text:Textdraw0;
new Text:Textdraw1;
 
//In OnGameModeInit or any other place, we procced to create our textdraw:
Textdraw0 = TextDrawCreate(229.000000,113.000000,"WELCOME");
Textdraw1 = TextDrawCreate(229.000000,125.000000,"to login ~n~press ~n~enter ~n~or ~n~ ~r~SCRUE YOUR MOM");
TextDrawUseBox(Textdraw0,1);
TextDrawBoxColor(Textdraw0,0x000000cc);
TextDrawTextSize(Textdraw0,386.000000,63.000000);
TextDrawUseBox(Textdraw1,1);
TextDrawBoxColor(Textdraw1,0x00000066);
TextDrawTextSize(Textdraw1,386.000000,1.000000);
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,1.000000,1.000000);
TextDrawFont(Textdraw1,2);
TextDrawLetterSize(Textdraw1,0.299999,0.799999);
TextDrawColor(Textdraw0,0xff0000cc);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
 
//You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and
//TextDrawDestroy functions to show, hide, and destroy the textdraw.
 
 
